This can be used to simulate systems that use an Escalation Die mechanic or fetch the value of a token's turn order. You can even reference these values the same way you would Attributes by using the syntax: Name}. Note that this only works when there are more than one items on the t Turn Tracker. For example, entering '+1' will increase the value at the start of every turn, while '-1' will decrease the value by 1 at the start of every turn (useful for tracking things like buffs or other temporary conditions). This is particularly useful for setting up a 'Round Count' object that increases by one every rotation, or setting depreciating buffs that decrease every round. These calculations are completed every time the custom item reaches the top of the Turn Tracker. Optionally you can add a Round Calculation to custom items. Just fill out the name of the item and click the Add button to include it in the tracker. You can also add character/creatures/objects to the turn order that aren't already associated with an existing token by using the 'Add Custom Item' field. Quick video showing how to add a custom item to the tracker.